Home>kogNews> Let two chase two, Xiaopang Dian Wei Nian always maintains a 100% winning rate, and Li Yuanfang has no sense of existence in the overall situation >

Let two chase two, Xiaopang Dian Wei Nian always maintains a 100% winning rate, and Li Yuanfang has no sense of existence in the overall situation

In the first two games of the annual finals, AG Super Play will lead the Wolves. Starting from the 2020 KPL Autumn Tournament, in the finals, the teams that led in the first game won the final championship. Therefore, when AG led 2-0, I believe everyone felt that AG should be stable this time. However, there is no doubt that Wolves can make it all the way from the lower bracket to the finals. In the third game, Wolves began to fight back.

At 2 minutes and 10 seconds, Xiahoudun in the middle of the lane slapped Wang Zhaojun, and the four swords of Mo Xie were all killed. 5 minutes and 30 seconds, Li Yuanfang's skill exploded to kill Goya, and then the Wolves gathered in the middle lane, Li Yuanfang's skill combined with the ultimate's high burst output and then seconds Taiyi Zhenren. At 6 minutes and 40 seconds, Zhang Liang controlled Taiyi Zhenren with a big move, and cooperated with his teammates to complete the kill. At 8 minutes and 20 seconds, a team battle broke out in the river, the Wolves team exchanged 0 for 4 in a wave, forcibly broke the highland tower in the middle lane, Goya resurrected and cooperated with his teammates' control limit to guard the silk blood crystal, and counter-killed the other three to get three consecutive victories. In 10 minutes and 40 seconds, the Wolves fought 2 for 4 in a wave of team battles, and then killed Ma Chao to complete the team annihilation. At 12 minutes and 10 seconds, the Wolves successively controlled the Shadow Double Dragon, and then pressed to the high ground on the upper road, and the Wolves killed 4 opponents in the crystal team battle, and took the dragon soldiers to drop the crystal in a wave and get back a point.

In the third game, AG Super Play Club got the immortal magical hero Wang Zhaojun, but it didn't help AG Super Play Club expand the score. After a first-half comeback, Wolves' morale was boosted. Fourth game,In 2 minutes and 50 seconds, Zhang Fei's ultimate control cooperated with Yalian's ultimate move to harvest and kill Master Lu Ban to get the first drop of blood, and then Guan Yu continued to control and kill Zhang Fei. At 5 minutes and 40 seconds, a team battle broke out in the red zone, Luban No. 7 continued to output, and the Wolves exchanged 1 for 3.

At 14 minutes and 40 seconds, Kagami grabbed the Shadow Tyrant, but in the ensuing team fight, the Wolves killed the opponent Nakano. At 15 minutes and 30 seconds, the Wolves team got the Shadow Master, and then in the team battle on the road, the Dao cub Luban No. 7 continued to output and got the second consecutive break, and the Wolves team took the dragon soldiers to break the opponent's lower road high ground. At 18 minutes and 30 seconds, AG grabbed the Shadow Tyrant, but then Luban No. 7 No. 2 took away the remnant blood Yalian, and the Wolves took advantage of the situation to take the Shadow Master. At 21 minutes and 20 seconds, a team battle broke out in the middle lane, and the Wolves exchanged 1 for 4, and took the super soldier to directly click off the crystal to equalize the score!

In the fourth game, Yinuo's Li Yuanfang can be said to be one of his heroes with the highest winning rate, but in the fourth game, Li Yuanfang has no sense of existence! And the chubby Dian Wei continues to maintain a 100% winning rate in the annual finals!

In the recent official server, Cheng Biting Jin was planned and adjusted. For every 1% of health lost in passive, attack damage is increased by 3-7, nerfed to 3-6. There is no change in the early stage, and in the later stage, according to the regular loadout, the attack power will be reduced by about 100 points. In addition, the duration of Cheng Biting Gold's ultimate move has been changed from the original 5 seconds in the early stage and 7 seconds in the late stage to a fixed 6 seconds.

The base health regeneration effect has been increased by 100 points in the early stage and 200 points in the later stage, but the bonus health bonus has been reduced from 12% to 10%. All in all, the ultimate is enhanced in the early stage, but the amount of health returned in the late stage is about 1400 less. This adjustment belongs to the early enhancement and later weakening.

Comment (0)
No data