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AG is trailing 0-2, with Yinuo showing no impact; WB, keep it up and aim to shut down AG’s winning streak.

Despite AG Super Play’s tough win in the round of 16, they remain highly trusted by fans. So, although AG was placed in the deadly group, nobody doubted them! Yet, after two games versus WB, worries about AG started to grow.

In the first game, at 3 minutes, WB concentrated their attacks to kill Cai Wenji. By 5 minutes, WB took advantage of Jing chasing too deep to launch a counterattack, winning a team fight with no casualties and two kills. At 8 minutes, a team fight broke out in the jungle, WB again secured two kills without losses and then took down the small tyrant. At 10 minutes, after a one-for-two team fight, WB focused down Shiranui once more. At 13 minutes, WB pushed to the high ground relentlessly, forcing the crystal down and claiming the first point.

In this round, once Cai Wenji was picked, AG had to drag the game into the late phase, but WB’s aggressive pace didn’t allow that. Around 5 minutes, Jing shouldn’t have chased the low-health Luban Master any further. As a result, Chang’e controlled him, and then it was like the "Calabash Brothers saving their grandfather," with one player after another being eliminated.

Next, Yuan Tan and Guan Yu applied pressure on the backline during team fights, while Jiuxin’s Luban Master was the key early-game tempo driver. AG’s lineup felt disjointed — Jing and Shiranui are crucial early on, but Cai Wenji shines late game, making fights awkward. AG simply had no way to respond effectively!

In the second game, at 1 minute, AG Super Play focused fire to kill Meng Tian and secured first blood. At 4 minutes, Nakoruru took the first tyrant, followed by WB focusing down Lao Fuzi. At 6 minutes, a team fight erupted in the bottom lane, and WB again focused fire to kill Lao Fuzi. At 8 minutes, a jungle team fight broke out, WB arrived to support and counterattack, chasing continuously to win the fight with zero losses and two kills.

At 10 minutes, skirmishes broke out; WB pushed the enemy’s health down and then secured the shadow tyrant. At 14 minutes, WB took advantage of Yuan Liuzi (the tank) overextending to get a kill. At 16 minutes, Eileen dealt massive damage with a triple strike, WB kept up the pressure, broke the crystal, and took the second point.

Down 2-0, AG Super Play falls behind again in the BO7 series, this time against WB. It’s uncertain if AG can replicate their performance from the RNG match. WB, keep fighting and try to end AG’s winning streak!

Shiranui is a hero with explosive late-game damage who does not require mana, granting her strong sustainability. Her mobility is very high, making it hard even for Han Xin to catch her, and her control abilities are exceptional. At max level, Shiranui’s second skill combined with her passive can instantly eliminate squishy targets because the second skill reduces the enemy’s magic resistance.

That’s why many high-level players prefer Shiranui, as she can create many miracles late game. All her skills can be combined with flash, and once controlled by Shiranui late game, many warriors cannot withstand her full combo damage. Even using flash against Shiranui doesn’t guarantee a safe escape.

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