What do you think, in the current version of the environment, which branch is the son of the version? Most players said that the current version of each lane is divided into different lanes, with the middle lane being the most over-equipped, the confrontation lane being the weakest, and the shooter's life being the most bitter. Do you agree with this analysis?
The mage was complained by a large number of players that the equipment was seriously over-standard, and I really didn't understand that while the mage's blood volume in the later stage was as high as more than 10,000, there were actually more than 1,000 high magic injuries. Not only is the damage very outrageous, but the meat is like a frank side, and it can't be beaten at all. The key pieces of equipment, in addition to the magic thorn heroes such as Shiranui Dance, are still common outfits in the mid-laner, and the fault tolerance is simply not too high.
What's even more dissatisfying for players is that almost every spell equipment now adds more health than side equipment. It's like the prophecy of time, with 140 spell attacks and 1000 health, and 230 double resistance, such a comprehensive value, but only 2100 can be started, and the cost performance is directly full.
A piece of equipment not only gives double resistance but also gives Faqiang and endurance, and perfectly solves all the attributes that a hero needs, isn't it still exceeded? On the other hand, the Shadow Battle Ax only adds 85 attack damage and 500 health, and the price is 60 pieces less than the prophecy of time, even if it is an ominous omen, it is not so exaggerated, it only adds 1200 health and 270 physical resistance, and there is no double resistance.
In addition, the Cocoon Breaker and the Vampire Book both have magic damage attacks, and they also give 1000 health, and some players said that they don't understand, what is the purpose of planning this? Obviously, they are all the same price, but the value of the Vampire Book is twice that of the Shadow Battle Axe.
The confrontation lane is known by players as the weakest lane in this version. Why? Let's take a look at the analysis of the big blogger "Teacher Zhu"! The first point is that the current confrontation road, the economy is at the bottom of the five major branches, and without the economy, it is equivalent to not having the ability to c, so it will be rated as the weakest.
Why is the confrontation lane replaced by the weakest split? In fact, the reason is very simple, because the total economic volume is limited, and it is only enough to feed the three core positions. And the current economy is given to the midfield shooting, against the No. 4 position of the road district economy. If there is no economy, how can the intensity rise? Therefore, the current confrontation road is the least economically weakest branch.
The second point is the number of players. Since there are too many players in a single lane, there is often a mess, so the best solution without changing the matchmaking mechanic is to weaken. After having the experience of weakening the mid laner and turning it into a tool man, when it was the turn of the confrontation lane, the number of players dropped sharply because it was cut too deep, so that no one cared about it and became the weakest branch. Now you play against the matching in seconds, and you may not be able to enter the game if you play a mid matching for a minute!
The current development path is all playing by yourself, and it is very difficult to help protect you. What if you are helped? The other party is armored and develops the road, either four people or five people come together. So, if you play the development path, it doesn't mean that you won't be fine if you can't get out of the tower, the other party directly ignores the defense tower. Even a lot of shooter heroes, the scene of being assisted by a single kill before level four often appears!
Do you agree with the above analysis?