I believe many players have seen that some great god players are ranked according to the gradient of hero strength. Take the confrontation road as an example, the current T0 hero of the confrontation lane is Aaron, and Arthur has always been a T4 hero. In fact, players also have a grade from T0 to T4, but the previous planning was not so finely divided.
However, because the matchmaking mechanism needs to be optimized, the plan will start from the next version to launch the Honor of Kings player T degree ranking. Follow this ranking to match! Let's find out!
At present, the biggest problem with the king matching mechanism is that the gap between the strength of the two players is too large, or they match a few low scores with high scores, and one strong with a few weak. Either the opposite side is matched with high scores, and five weak against five strong. Obviously, with such a matchmaking mechanism, it is difficult for everyone to have a pleasant experience of scoring points.
The plan made it clear that it will try to solve the above problems in the new matching algorithm, and let the strong players give priority to the strong players under the condition of ensuring that everyone is similar, and let the weaker players match the opponents with close strength as much as possible. In a word: T0 matches T0, T4 matches T4. If you follow this match, what level of player do you think you are?
Although Xiao Wang has been constantly optimizing the split matching mechanism in recent seasons, it is still very common for teammates to collide with each other. Teammates often quarrel and even mess up because they can't get the pre-selected position. Therefore, the next shunt matching mechanism will be more accurate. I wonder if you can lock the branch you want to play in advance before matching, and fundamentally solve the situation of hitting the position?
The planning shows that the loser's MVP does not deduct stars, and it will be officially launched in the next version. In the future, regardless of whether you win or lose, as long as you perform well in the game, you will get extra points. In order to prevent players from deliberately protecting KDA, which ultimately affects the failure of the game, this plan has been prepared for a long time. The upgrade of the scoring mechanism is to curb some people from taking advantage of the loophole that the MVP does not drop stars to score points, so that the good game behavior and team contribution of each player in the game can be more accurately reflected in the final score.
Those behaviors that maliciously protect KDA will be cracked down more strictly, which will lead to their own future games, and there will be no situation where auxiliary players will die more times due to injuries in the group, resulting in too low a score. It will not be possible to lose skills in the back and get a high score!
The above is the answer given by the planner to the question of the matching mechanism. I believe that many players will feel that planning is indeed very hard after watching it. In order to make the game more balanced and the players have a more sense of play, the plan has been improving the game's mechanics. Do you think that this time, can it effectively solve some problems in the matching mechanism?