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Hello everyone, I'm Game Xiaodi.
The King's Farm has been out for a while now. I wonder how many times you've gotten an 840x mutation? I'm sure quite a few players have managed it, but most probably haven't, since it really comes down to probability and luck. The previous co-creation event for King's Farm also had many players raising this issue, and it turns out the developers actually listened. In yesterday's live preview, they announced the upcoming farm update that will solve this problem, which is quite exciting. "Experience server content does not represent final values or design."

Let's first talk about the biggest update—the cultivation platform. This feature unlocks automatically when your farm reaches level 40. The threshold is a bit high but not too high, since early-leveling is pretty fast. For completely new players, reaching level 40 might take about a month, but most players already meet the conditions, so no need to worry.

The cultivation platform has two modes: normal cultivation and advanced cultivation. The number of cultivation attempts refreshes several times a day. Once used up, you can buy more with farm coins. The operation is simple: place two crops with different mutation traits into the platform, and through cultivation, transfer one crop's mutation trait to the other.
For example, if you have a giant wheat and a Nezha crop with the traits Brilliant, Blue Light, and Hero Mutation, you can cultivate repeatedly until the giant trait transfers to the triple-trait Nezha. Then the crop's multiplier stacks, and you can directly get an 840x giant hero crop. That's why everyone can now obtain high-mutation hero crops. However, note that mutations only happen on a single plant, not on a whole batch, so you need some patience.
Besides the cultivation platform, the farm also adds a day-night cycle. The farm is divided into two time periods: daytime from 6:00 to 18:00, and nighttime from 18:00 to 6:00. During these periods, apart from the visual difference, the mutation probability and mutation types of crops also change. Simply put, some crops' certain mutations may have a higher chance during daytime planting, while others' mutation probability increases at night.

This means that in the future, when planting crops, you need to know which mutation traits you want first. You can't just plant whatever you like; you should plant in the corresponding time period for higher efficiency. This will test players' familiarity with farm crops, but it's not too complicated since the official team will clearly mark everything, so don't worry too much.

With these two new features, the new season of the farm seems really fun. I'm even more excited about the future of the farm. Sometimes the current farm can be disappointing when you keep failing to get high-mutation crops, but from now on, that problem won't exist. However, it's still being tested on the experience server, so it will be a while before it goes live. We can only look forward to it for now.
That's all for today. If you enjoyed it, feel free to leave a like to support me. If you have anything to say, ask, or want to see, drop a comment below—I'll read them all~
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