Hit the like and subscribe so you never get lost in the game~
Hello everyone, I'm Game Xiaodi.
The season has entered its middle phase, and I'm curious about how your ranking journey is going. Many players might still be wondering which heroes to use for climbing the ranks. Today, Xiaodi has organized the latest data for each lane and found that each position indeed has some heroes with both strong win rates and pick rates, making them ideal for ranking up. In this post, Xiaodi will list the top recommended heroes for each of the five roles in the current meta, hoping you all enjoy climbing the ranks.

Li Xin currently has two forms: the Rage form (Dark Li Xin) has a higher win rate, while the Domination form (Light Li Xin) is relatively lower. Combined, his win rate reaches 53.4% with a pick rate of 22.7%. These stats place him at an absolute T0 level on the clash lane.

Xiaodi has previously discussed why Li Xin is so strong in the new season. The core reason is that the Dark Li Xin split-pushing playstyle is perfectly suited for the current version. So I recommend playing Dark Li Xin. His advantage lies in focusing on destroying towers, leading to a higher win rate. This style allows him to win without requiring team fights, making it easier to rank up, especially in overall disadvantageous situations. In a losing game, Dark Li Xin's split-pushing and lane-pulling ability is extremely strong. His first skill provides unstoppable status and a speed boost, making him hard to catch. The enemy team needs at least three or four players to deal with him. Once they do that, the pressure on the rest of the team is significantly reduced, allowing them to speed up development and close the gold gap.
Bian Que has an overall win rate of 52.2% and a pick rate of 9.9%. Although his pick rate isn't particularly high, this win rate clearly demonstrates his current strength. After the skill rework, Bian Que's power has significantly increased. Apart from the fact that he can no longer rely on basic attacks to stack poison (which takes some getting used to), the other changes are quite good. His second skill now has a control effect, his third skill has an execute, and his passive includes a three-time resurrection mechanism. Overall, his error tolerance has improved, and the gameplay feels much smoother than before. Especially when facing a lineup without strong backline divers, Bian Que's sustained damage and sustain ability are very impressive.

Additionally, it's worth mentioning that Bian Que recently received a free epic skin called "Dual-Faced Pharmacist," which is still available during the event period. Many active players who have been completing tasks may have already obtained it. If you haven't yet, you can still catch up by doing the tasks. This skin boasts excellent quality and a decent feel, making gameplay smoother. With both strength and a new skin in play, Bian Que is currently a solid choice for ranking up in the mid lane.
Baili Shouyue has an overall win rate of 51.5% and a pick rate of 15.8%. The stats aren't flashy but are stable—this is Xiaodi's recent conclusion. In terms of pure stats, Hou Yi is better, but Baili Shouyue's biggest advantage is his long range. In the early game, laning against pressure is not a big problem. Even against strong marksmen, he can use his second skill to clear waves from a distance and maintain his development rhythm. Moreover, after his equipment is fully built in the late game, his damage output is very high. At that point, you can basically abandon the second skill and rely entirely on basic attacks. Squishy targets die or become crippled in at most three shots, and tanks can't withstand five shots—that's how brutal he is.

Furthermore, after not using the second skill, the stored bullets can all be used for the third skill, giving Baili Shouyue many displacement effects. Combined with Flash, almost no one can engage him, providing a relatively safe output environment. This is the advantage he has over Hou Yi. However, Baili Shouyue still has a learning curve; the accuracy of the second skill in the early game directly affects his output efficiency. Beginners may need to practice more to get the feel.
Cai Wenji has an overall win rate of 52.6% and a pick rate of 14.3%, making her a very stable support hero. Actually, Yao has better stats, but Yao's protection is more focused on a single hero, which requires a skilled carry player on the team. Cai Wenji, on the other hand, is more team-oriented, providing sustained healing for everyone. This way, in the late game, teammates don't need to frequently recall for supplies, the rhythm isn't constantly interrupted, and the advantage in team fights is very clear.

Additionally, Cai Wenji has a significant advantage in the early game: she has a certain healing ability, allowing her own marksman to trade and fight with the enemy. Her second skill can also provide some control, creating opportunities for the marksman to solo kill. In this situation, the enemy can hardly suppress the lane, making it easy to establish an early advantage for the marksman. The only downside is that there are many anti-heal items, such as Dreamcatcher's Fang, Blade of the Executioner, and Cape of the Red Lotus, all of which counter healing effects. If the enemy builds these, the healing effect will be greatly reduced, so this needs attention.
Liu Er has an overall win rate of 51.2% and a pick rate of 22.8%, which is already the highest among junglers. Zhao Yun's stats are also good, with a win rate of 55%, but he has been recommended many times. This time, let's switch to a different hero. Liu Er's strength lies in his high skill ceiling and large operational space. The floating mechanism combined with the untargetable status of his third skill gives him a very high error tolerance, making him quite friendly to new players. Many enemy heroes' skills cannot affect Liu Er while he is in the floating state.

In terms of strength, Liu Er has no problem in the early game. He can bully many heroes and easily establish a rhythm. However, his strength may decline a bit in the late game. At that point, his main role is to use his skills to bait out the enemy's key abilities, and to keep an eye on the enemy marksman or mage—even if he can't kill them, he needs to limit their output environment.
Overall, these five heroes have impressive data performance in their respective roles in the current version, and their strength is decent, making them suitable for ranking up. So, which heroes are you all using to climb ranks recently? Feel free to share~
That's all for today. If you think it's good, feel free to hit the like button to support me. If you have anything to say, ask, or want to see, leave a comment—I'll read them all~
No game I don't know, no matter I don't understand; I'm Xiaodi, let's chat joyfully!
[This article has applied for original creation and is protected by copyright. Reproduction without permission is strictly prohibited.]