Home>kogNews> Experience server Athena is heavily weakened! Can't be resurrected in place after being killed? This sacrificial stream is really gone >
Experience server Athena is heavily weakened! Can't be resurrected in place after being killed? This sacrificial stream is really gone

Like and follow, don't get lost~

Hello everyone, I'm Brother Xiao.

The hero with the highest win rate of Glory of Kings is actually occupied by Athena most of the time, because this hero is relatively unpopular, and most of them are unique buddies playing, so Athena's win rate is relatively high. However, this delicate balance may be about to be upset, as news of Athena's adjustment comes from the experience suit. (Changes to the experience server do not represent the final online values and designs)

Athena adjustment

Athena's biggest feature has always been that she can be resurrected on the spot after being killed, not only to help the team gain vision during the death, but also to quickly rush to the battlefield after resurrection, so the sacrificial stream was invented. But this adjustment is a change to Athena's passivity, and the sacrificial stream may become a thing of the past.

There are two main changes to Athena, one is that there will no longer be an additional resurrection punishment time, and it will be shortened to the same effect as other heroes; The second is that Athena will return directly to the base after being resurrected, causing an expanded range of damage.

Adjust the impact

This impact is undoubtedly huge, although the first adjustment is considered to be strengthened, but with the second adjustment, the overall is a relatively large weakening. After all, Athena mainly relies on the characteristic, that is, she can be resurrected in situ after death, and when the team battle starts, Athena will complete the C-cutting task as soon as possible, and at this time she may be set on fire and enter a state of death, and she can still use her own characteristics to help the team illuminate her vision, and she can immediately rejoin the battlefield or collect resources after resurrection, etc., and after the adjustment, Athena's flexibility and mobility are greatly reduced, which can be said to be out of the ordinary.

In particular, it has the greatest impact on the sacrificial stream gameplay, because the sacrificial stream relies on the rapid resurrection and then death, so as to achieve its own worthless purpose. And this adjustment,It's hard for Athena to be so late.,Not only is it time-consuming and labor-intensive.,And it may not have a very good effect.,If you rush over from the base and then go to die.,It's not a sacrificial stream.,It's completely a head-off.,I didn't expect that at the moment when this sacrificial stream gameplay is not very popular.,This gameplay has been so restricted.。

Overall, Xiao Di thinks that the original intention of this adjustment may be good, but perhaps the specific changes should be considered more, and it is better to retain Athena's characteristics rather than be erased directly.

The above is all the content, if you think it's not bad, you might as well like it and support it, if there is anything else you want to say, what you want to ask, what you want to see, leave footprints in the comment area, you will see it~

I don't know anything, I don't know anything; I'm Brother Xiao, let's chat!

[This article has been applied for originality and is protected by copyright, and it is not allowed to be reproduced without permission]

Comment (0)
No data