Speaking of "Black Myth: Wukong", I believe everyone has seen a lot of content about this game recently, and the game has aroused widespread attention and discussion since its announcement.
It is an action role-playing game that has quickly amassed a large number of fans with its innovative gameplay, beautiful graphics, and unique interpretation of traditional Chinese culture, and has broken through geographical boundaries to become the object of attention of game lovers around the world.
Black Myth: Wukong has been highly praised by players and industry insiders for its top-notch graphics and smooth combat system. Whether it's the delicate rendering of the environment or the challenging combat mechanics, it shows the ingenuity of the development team.
However, the popularity of the game is also accompanied by certain doubts, such as the recent TGA awards bear, "Black Myth: Wukong" did not win the best game, which made many people dissatisfied, but then various data appeared.
For example, someone exposed the player data of "Black Myth Wukong", of which Chinese players accounted for 74.9%, American players accounted for 5.8%, and Canadian players accounted for 1.8%.
Many people complained, saying that this is the reason why the game did not win, because this game because of cultural reasons, basically only Chinese can play and understand, and it is not friendly to other countries, do you have anything to complain about?