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"The 'LOL Worlds Disconnection No Time Rewind' incident has gone viral, with the official stance complying with regulations, marking another controversial moment for LPL.

Preface: The S15 season matches have officially kicked off, and most players have been paying attention to the recent confrontations. The Nirvana Worlds became a focal point for many players; as a warm-up to the finals, the overall attention was quite high. However, a serious issue emerged in a recent match, and the official response confused many players. If this were an offline official match, a time rewind would definitely be applied, but since this is an online competition and the organizers had already issued the match rules to all clubs beforehand, there is no problem with nip team’s victory—it’s simply the club’s unstable network to blame.

The official’s decision not to rewind time after disconnections is in accordance with the rules.


Most players have been quite focused on this Nirvana Worlds event, which involved mid-ranking teams from various regions. Previously, several LPL teams did not perform very well, even losing consecutively to multiple LCK teams, resulting in rather mediocre overall results. The match between Nip and mvke teams did not attract much attention initially, as neither team was particularly strong. Either team winning was expected, but a serious problem occurred during the crucial final deciding game.

Early on, mvke had gained a solid advantage, and mid-game everyone thought nip was far behind. However, a critical team fight at the Baron pit went terribly wrong. mvke’s initiation was decisive: the AD Jhin took a long-range snipe position, Bard pushed forward aggressively, Master Yi readied to enter above the pit, and Volibear, with his gear advantage, started tanking nip’s damage. Yet right at the start of the fight, it was obvious that Bard and Jhin stopped moving, with Jhin not even firing shots. After Volibear was instantly killed, three players disconnected and exited the game, leading to an immediate pause in the match.

Under normal circumstances, this would be considered a network fluctuation causing players to disconnect. In previous matches, a time rewind would have been applied, but since this is an online confrontation without data preservation—similar to a scrimmage—no rewind is possible. After some adjustments, both teams reconnected and resumed playing. Following the disconnection, nip not only won the team fight but also secured the Baron buff, instantly reversing the situation and equalizing the economy from a major disadvantage. Ultimately, they leveraged this momentum to overturn the match 2-1 and claim victory over mvke.

What followed was a flood of ridicule, accusing nip of an unworthy win and criticizing the officials for inaction. But is this really the case? In fact, before the competition started, the officials had issued rules to all teams, including a recommendation to maintain stable network and power supply. If a team’s venue, base, or home environment experiences network or power issues, the officials will not offer a rematch option. Teams are responsible for ensuring stable network and power at their location. Therefore, nip’s win is legitimate and fully complies with the competition rules, though many netizens see it as somewhat opportunistic.

Farewell Thoughts

I doubt anyone expected such severe network fluctuations in this online match. It’s worth noting that previous online matches did have rematches due to similar issues, which caused quite a stir. This time, as it was more of an entertainment match, the officials had already informed all teams beforehand that no rematches would be granted for any network or power problems. Many players even joked that coach sofm still cares too much about the LPL region, helping us by pulling the network plug even after leaving.

Dear viewers, what are your thoughts on this matter?

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