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Treading the wind VS asking the sword immortal how to choose the road to cultivating immortals?


Recently, there has been a lot of discussion on the Internet, "Treading the Wind" and "Asking the Sword for Immortality", two mobile games for cultivating immortals. So, how should we choose these two different paths of cultivating immortals?

The editor will analyze the differences between the two games from several aspects, so that players can choose the game that is more suitable for them.

1. Picture and visual experience

"Treading the Wind" is built with Unreal Engine 4, and it looks like the picture is really beautiful, players can use flying mounts such as flying dragons, cranes, and fairy swords to wander around the beautiful fairyland, and all kinds of fashion special effects are also more eye-catching, and the visuals are really good. "Asking the Sword Immortal" is a 3D Chinese style ink painting style, which is also visually good, but if there are more people on the same screen, sometimes there will be a phenomenon of mold wearing (I feel that the test of mobile phone configuration is too great).



2. Depth and diversity of gameplay

The gameplay of "Treading the Wind" is rich and diverse, players can plant medicinal herbs in the Cave Mansion Immortal Residence (the irrigation acceleration elixir is given by the system every day), and easily refine it with their hands, which can become an elixir to improve their strength; You can even refine superb equipment with a single click in the Artifact Workshop, and you can get a lot of resources by participating in daily activities. Draw machine spirits for free every day, and form a battle school through machine spirits to deal with different opponents (crit seckill flow/high crit high damage, Gou Sheng's trick flow/high defense and high damage, ultimate blood flow/short CD high recovery). "Ask Sword Immortality" mainly focuses on the sword fighting method and cultivation upgrade in terms of gameplay, which can accommodate hundreds of people to fight on the same screen, and pays more attention to real-time combat, but some players report that there are too many skills on the same screen, they will be dazzled, a little 3D dizziness, and the mobile phone will overheat and freeze.


3. Relaxation and leisure experience

For many players, the core of the immortal placement game is to "place" in a relaxed and enjoyable way. The easy immortal cultivation system of "Treading the Wind" allows players to quickly improve their attributes and cultivation by hanging up offline, logging in online, farming and alchemy, etc., so that they can truly "become immortals between breaths". And "Ask Sword Immortality" requires players to spend a lot of time and energy in the cultivation process, if the daily must-visit fairy fang, pills, medicinal materials, spirit stones and other resources are swept away, then at least an hour is necessary, and all kinds of magic weapons, spiritual pressure improvement, supernatural power selection, lineup formation, resource collection all need energy to study, the accumulation and regression mechanism of erysipelas has also brought a certain amount of trouble to players, and it is necessary to play at least 4 hours a day to start to grow.



General Recommendation:

Overall, "Walking in the Wind" performs well in terms of graphics and ease of long-term play. "Ask Sword Immortal" is more suitable for players who like real-time battles and can spend more time on the mobile game of cultivating immortals. If you're a busy player at work or study, maybe Wind Walking would be a better fit. Recently, "Treading the Wind" happens to have millions of pre-order benefits, and you can get it after the public beta.

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