League of Legends' recent release of the new monster Eta Khan has sparked a lot of discussion among players, and has received a lot of complaints due to its high win rate and strong impact on the game's balance.
As a highly competitive game, LOL has extremely high requirements for version balance, and an overly strong mechanic or unit often breaks the existing ecology, resulting in a decline in player experience.
Anta Khan's presence was clearly undertested in some ways, whether it was damage ability, map control, or intervention in the pace of the game, which was too strong, and from another perspective, Eta Khan's design approach was a testament to Riot's exploration of game innovation.
However, innovation needs to be balanced in order for players to truly enjoy a fair and fun competitive experience, and in the face of player complaints, the development team should quickly adjust its stats and mechanics, while learning from the lessons and strengthening the testing and optimization of new content before it goes live.
Balance is always the key to the vitality of the game, how to find a balance between innovation and stability, is a problem that Riot needs to continue to think about, the launch of a new version in LOL caused a large number of netizens to be dissatisfied, the new wild monster Eta Khan won as high as 80%, and many insiders posted protests.
At present, Wang Duoduo, Miller and other well-known commentators have come out to express their views on the current version, and the basic point is one, that is, Eta Khan is too strong, and if you don't control it, it may be more important than Dalong, do you have anything to complain about this?