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VCTCN: nobody's quad kill overwhelms the opponent, EDG wins 2-1 against DRG to advance to the losers' final

In the 2026 VCTCN losers' semifinal, EDG overturned the deficit to eliminate DRG 2-1 and advance to the losers' final.

Image 1: Neon Town

Attackers DRG: Ghost, Yelu, Black Dream, Neon, Zero

Defenders EDG: Viper, Neon, Yelu, Black Dream, Ghost

In the first half, EDG took the pistol round, DRG earned the bonus round, failed a B site pincer, then rotated to A for a tough clutch which DRG narrowly secured.

In round 4, DRG rushed B site, clearing the spike plant with a coordinated utility push to win the round.

In round 6, EDG again used rifles, with Kangkang playing Reaper, but DRG’s efficient rifle recovery, led by V, disrupted EDG’s retake rhythm. Without utility for the retake, EDG lost the round.

DRG went on a four-round winning streak, but in round 7, EDG anticipated DRG’s attack and turned the tide with precise shots from Justice.

In round 9, DRG attempted a B site pincer, but cb cut off one side, Smoggy scored a triple kill mid to hold, and nobody finished off the round.

EDG took three consecutive rounds, while DRG responded with two rifle rounds. The first half ended tied at 6-6 with both teams evenly matched.

In the second half, EDG won the pistol round, then DRG grouped five players to aggressively push B, nearly turning the round, but Kangkang’s triple kill as Raze held the line.

In round 17, EDG attacked A site, Kangkang secured a double kill to stop DRG’s initial retake, but Ball’s spike plant was met with a lost 1v1 in the end.

In round 18, Phantom caught EDG’s push on B’s second floor, and after V’s retake, Akeman and V defeated EDG to win the round.

DRG scored four straight rounds, but in round 19, EDG used Ball and Viper’s poison cloud to split the battlefield and delay DRG, eventually winning the round.

Then Kangkang’s Raze scored a triple kill, forcing DRG to call their second timeout. After the break, DRG’s coordinated rifle recovery quickly scored rounds, preventing EDG from forcing overtime, winning Neon Town 13-11.

Image 2: Deep Sea Pearl

Defenders DRG: Xinghe, Phoenix, Titanium Fox, Neon, Weiss

Attackers EDG: Qile, Neon, Yelu, Hunter Owl, Xinghe

In the first half, cb opened with a triple kill leading to a pistol round win. With Kangkang and cb charging forward, EDG went on an eight-round winning streak.

DRG used both timeouts but still couldn’t stop EDG’s offense in round 9, where cb flanked behind for a backstab and Kangkang’s Reaper scored a double kill. EDG took another round on B.

EDG dominated the first half, scoring 11 rounds. Kangkang was almost always “standing tall” in fights. DRG’s defense struggled to gather info or contest the front, ending the half with only one point on their chosen map.

In the pistol round of the second half, Smoggy won a 1v1 clutch against V, securing a triple kill. In round 14, during a chaotic fight on A site, DRG faced heavy defense, but Smoggy’s standard triple kill sealed the round.

DRG lost a round to EDG’s comeback, and in the match point round 15, DRG had only two rifles. nobody pressured mid and scored three kills in a row, with EDG’s aggressive shooting crushing DRG. EDG won Deep Sea Pearl 13-2.

Image 3: Salt Sea Mining Town

Defenders EDG: Sage, Phoenix, Yelu, Black Dream, Xinghe

Attackers DRG: Ghost, Gecko, Yelu, Neon, Zero

In the first half, DRG’s attack failed to control mid. Nicc’s Gecko gained info priority, while Pidan’s clearing was minimal. EDG’s defense consistently controlled mid and read DRG’s moves almost every round, going on a six-round winning streak.

In round 7, DRG faked B site, with three players planting on A and holding off EDG’s four-player retake, securing their first point.

DRG scored two rounds, but in round 9, Kangkang held A site front and got two kills, letting EDG regain control of the match.

In round 11, EDG’s A site retake was misjudged; they thought DRG had fallen back outside the site, but DRG planted the spike and Phantom covered mid, securing DRG’s third point.

EDG led with a six-round winning streak in the first half, scoring 8 points. DRG’s attack was information-deficient but after a timeout adjustment, they managed to gain 4 points in the last rounds.

In the second half, EDG won the pistol round, DRG took the bonus round. In round 16, EDG accelerated on A site, clearing mid and A front pressure. DRG was left with two defenders, while cb delayed outside the site with constant repositioning to win the round.

In round 17, EDG broke through mid and rushed A, defeating DRG’s three-man frontal defense with four gun lines. In round 19, EDG rushed B and secured the round, winning Salt Sea Mining Town 13-6 and advancing to the losers' final.

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