Recently, a 15-year-old boy recharged 13,000 yuan in "Glory of Kings" during the Spring Festival The news has aroused widespread attention, and the boy's parents were anxious after learning about this situation, and posted on the Internet for help, hoping to recover this huge amount.
Because the incident happened to minors, and the recharge of the game account was without parental consent, the operator of "Honor of Kings", Tencent TiMi, announced that all the recharge fees would be refunded, which quickly became the focus of heated discussions.
First of all, this incident reflects the consumption trap faced by minors in the world of digital entertainment, where modern teenagers are often immersed in all kinds of online games, and in-game top-up and consumption are often designed to be quite hidden and tempting, in this case, underage gamers are prone to impulsive consumption due to their lack of sufficient financial awareness and judgment. Parents are mostly busy with work and have limited control over their children's behavior online, which leads to similar incidents.
On the one hand, this practice reflects the company's sense of responsibility for the consumption of minors, and also reflects the sensitivity of the company in terms of social responsibility.
On the other hand, it has also sparked a wide discussion among the public about the responsibilities of game companies, since game companies can take the initiative to refund money in such incidents, can they consider more complete parental control mechanisms and consumption restrictions? For example, set spending limits or provide more transparent spending records to avoid similar situations from happening again.
At the same time, game companies should also pay more attention to the protection of minors' consumption, avoid putting commercial interests and the protection of minors on the opposite side, strengthen supervision and self-discipline, and formulate stricter industry norms, which may be the fundamental way to solve this problem. It is also a profound reflection on the protection of minors' consumption, the moral responsibility of the game industry and social education, do you have anything to say about this?