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LOL implements a last-hit indicator! Minion health bars turn white, and Peanut's enlistment photo looks incredibly handsome.

Foreword: The Season 16 matches have officially started, and I believe the vast majority of players are keeping an eye on the recent competitions. As MSI approaches, participating teams are in intense training. Over the past couple of days, a version change by Riot Games has sparked widespread discussion among players across the internet. Is League of Legends really going to lower its difficulty to attract newcomers? In the upcoming updates, a last-hit indicator will be introduced—just like in a certain mobile game—where minions that can be last-hit will have their health bars turn white. Is this truly fair for top-tier players and professional competitors? At the same time, the military service photo of jungler Peanut has been revealed. Indeed, people with good looks look flawless from any angle.

League of Legends implements a last-hit indicator.


I believe most players are quite familiar with League of Legends. In recent years, the rapid growth of the esports industry has boosted the game's overall popularity, but it has also brought many issues. Game homogenization and the successive retirements of veteran players have driven many old players away. After each season ends, Riot Games makes numerous updates in an effort to find new ways to play and retain more players. This season, to increase fan engagement, Riot has even organized many large-scale international tournaments, to the point where the LCK's schedule for the second half of the year is already fully packed.

Recently, Riot Games introduced yet another new mechanic. In patch 26.13, the last-hit indicator will appear in normal and ranked games. The designers believe that instead of focusing on understanding exactly when to last-hit a minion, it's better to concentrate on other aspects of the game, such as mechanics and strategy. At the same time, they are quite confident that this feature will not weaken the technical performance during the laning phase. You still need to be mindful of your positioning, trading, the positions of both junglers, power spikes, and many other factors. The addition of this last-hit indicator essentially simplifies the game, allowing new players to get started faster and play more easily.

In similar mobile games, this mechanic has existed for a long time. To be honest, many netizens strongly disapprove of this health-bar-turning-white indicator. While it indeed makes it easier to secure last-hit gold, it is unfair to high-skill players, especially in top-level competition. Chovy, for instance, might face an epic nerf. Some netizens even suggest that since the last-hit indicator has been added, why not adjust the gold reward as well? If you miss a last-hit, you could still receive 70% to 80% of the minion's gold. This would further narrow the gap between players in the laning phase.

Recently, the enlistment photo of jungler Peanut was released. Judging from the photo, Peanut's appearance remains remarkably handsome; he can easily pull off any look. To be honest, if he had enlisted a bit later, he might have been able to join the team for this year's Asian Games competition. After all, winning the tournament would exempt him from military service, and since we (China) are not participating, South Korea's victory is almost a foregone conclusion. Two years is almost a devastating blow for LoL players; not everyone can maintain high-intensity training during military service like Deft did.

Goodbye believes:

This last-hit indicator is indeed a great help for new players, but it is truly unfair to professional players. Many top-tier pro players calculate minion health based on timing—Chovy, for example, has invested a lot of effort into last-hitting. Such an adjustment will definitely disrupt his rhythm during matches. I am skeptical about the addition of this feature; Riot might end up reversing it after a backlash.

What do you, the esteemed viewers, think about this matter?

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